|"Instant", |"Sorcery", +R, +create, +creature, +tokens, |two, |three (42)
Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." Otherwise, create one of those tokens.
Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Create two 1/1 red Goblin creature tokens.
Create two 2/1 red Dwarf Berserker creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create two 4/4 blue and red Elemental creature tokens.
, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Create two 2/3 red Minotaur creature tokens with haste.
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Put a +1/+1 counter on each attacking creature you control.
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
Create three 1/1 red Goblin creature tokens.
When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
As an additional cost to cast this spell, sacrifice an artifact.
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
• Create two 1/1 colorless Soldier artifact creature tokens.
• Creatures you control get +2/+0 until end of turn.
You may sacrifice two Mountains rather than pay this spell's mana cost.
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Create two 1/1 blue and red Elemental creature tokens.
As long as it's your turn, Ratcatcher Trainee has first strike.
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Destroy target artifact.
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Herd
Sorcery
Create three 2/2 green Elk creature tokens.
Saw
Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
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